2/25/2023 0 Comments Jagged alliance 2 gold resolutionThere was nothing wrong, per se, with the batch of weapons sound found in JA2, except that the modders felt they weren't authentic. The first clue that we're dealing with a Wildfire mod coded according to this philosophy is the fact that, of all the things which could have been redone from the original, it was the weapon sounds that were singled out. Sure, that's a deliberate exaggeration, but not by much. It took them only 15 hours on a hard setting, with one arm tied behind their collective backs, one eye closed, while being forced to listen to boy bands. hile most people might find it difficult getting through a game on a moderate difficulty setting in 80 hours, these folks are ticked at same title's short game time. Army attrition rates and weather patterns are off. Explosions don't look real, and the animated destruction of body parts seems phony. This kind of player complains that weapons don't act realistically and that there aren't enough varieties. Typically, strategy games are the main target for this input, though it's a theme elsewhere, as well. Wildfire, then, is a mod, not an expansion, much less a new game, and comes from a part of the modding sub-genre we might call "game machismo." If you've ever haunted game boards before, you probably know what I mean-that portion of the gaming community which feels a particular title, any title, is nowhere near tough enough. It was a very minor add-on with no new features. I reviewed both games positively in national magazines when they first appeared, but ignored JA2: Unfinished Business, which showed up a year later. Though it reduced the distinctive personalities of mercs to nothing but voices and images, the game's clever mix of tactical combat, strategic juggling of resources, random enemy movements and heavy dose of roleplaying made it extremely popular at the time. It was really the breakthrough title for the series. Five years later, Sir-Tech released Jagged Alliance 2. It was up to you to figure out what those individual quirks were and how to best manage your bizarre collection of associates as you worked in non-linear fashion towards both small and larger goals. The mercenaries you hired didn't simply have stats-they also possessed quirky personalities. It was an alternative to the X-COM series, a squad-level tactical game whose distinction lay in its roleplaying elements. Jagged Alliance first appeared a decade ago.
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